Summer camp event. Scenario

Scenario. Game-journey through the "Land of fairy tales"

Evseichik Inna Nikolaevna, teacher of the Russian language and literature, Stakhanov secondary school of I-III levels, No. 32, Irmino.
Description: this development is intended for teachers and educators-organizers for organizing summer leisure in school camps or holiday camps. Different types of tasks are offered, which contributes to the development of logic, attention, observation, interest in literature. Children of all ages can take part in the game.
Target: organize students' leisure time, cultivate interest in literature.
Tasks:
- develop memory, observation, intelligence, speech of students;
- to teach the children to act cohesively and in an organized manner;
- to cultivate a sense of collectivism and camaraderie, interest in literature and reading in general.
Equipment: illustrations for fairy tales, illustrations with modes of transport, route sheets, costumes for the "owners" of destinations (grandmother-tales, postman, scientist, musician, art historian, Ole Lukoil).
Preliminary preparation: reading fairy tales, talking about fairy tales, determining the venue for the game (destinations: library, museum - if any, office, on the site, etc.), preparing route sheets, appointing and training personnel for the game.
Terms of the game: while moving from point to point, the guys of the detachment hold hands.
Event progress
Leading. Dear Guys! Today we have an unusual day - we will go on a journey through the "Land of fairy tales". We will visit different countries, visit different authors, meet different heroes of famous fairy tales. Contests, interesting questions, assignments and meetings are waiting for you. And now I want to introduce you to our honored guest - Grandmother-fairy tale.
(Includes "Grandma-Fairy Tale")
Fairy tale grandmother. Good afternoon, dear kids, listeners and readers of fairy tales! How many of you are here. I am very glad to see you all and I invite you to the "Land of Fairy Tales" with pleasure. But first you have to choose which mode of transport you would like to travel. (shows illustrations with transport). And, having chosen a transport, appoint a captain, crew commander, chief engineer, driver ...


(Teams choose transport for travel and team captain)
Leading. Well, now Grandmother Fairy Tale will give each team a route sheet along which you will travel. It lists the destinations you must visit. But you need to follow only according to the route sheet. (The order of destinations for different units is changed so that there are no two units at the same time at the same point)


(Fairy tale grandmother hands route sheets to team captains)
Fairy tale grandmother. If a fairy tale knocks on the door,
You quickly let her in
Because a fairy tale is a bird:
You scare a little - and you will not find it.
You follow her to the threshold
And she doesn't have...
Only a thousand roads
Scattered around the world.
Which way will she go?
Where will she show up?
Should she swim or walk
Or rush from where
Only where the fairy tale be
There will be a miracle...
She has miracles
And always ready
Every time for all of us
Golden word! (Sergey Ostrovoy)
Leading. Guys! We wish you a successful journey and good achievements in it. And we will be waiting for your return with Grandmother-fairy tale.
Fairy tale grandmother. Good luck, boys and girls!


(Teams are sent along the specified route)
Author's street.
Evaluation conditions: 1 point for each correct match found. The maximum number is 16. (Sample answers: C - 1 - b)
Storyteller. Greetings, young readers and lovers of fairy tales on Avtorskaya Street. Wonderful authors from different countries live here. To continue the journey, you need to establish a connection with the arrows: the author - the portrait - the fairy tale.


(Answers: G-1-b, A-2-c, B-3-a, V-4-e, Z-5-g, F-6-g, E-7-d, D-8-z.)
(The team is given a card with a task - see the picture. The team completes the task and the Storyteller indicates the result in the route sheet).
Storyteller. Well done boys. You have completed the task and you can continue on your way. Good luck!
fabulous mail
Evaluation conditions: for a correctly named hero - 1 point, for the name of a fairy tale - 1 point. The maximum is 14 points.
Postman. Glad to see you, dear friends. I was waiting for helpers. Many telegrams have been sent to our mail, but they are all unsigned. I want you to help me determine who sent these telegrams.
(Gives the team a bag with telegrams and the guys read the telegram and call the hero of the fairy tale who sent it and his address (fairy tale). Then the postman notes the result in the route sheet).
Telegram texts:
- “Sorry, I can’t come, because I handed over my boots for repair ...” (Puss in Boots)
“We can't meet. The egg is broken - the grandfather cries and the woman cries. Should calm down…” (Ryaba hen)
- “I got into an unpleasant situation. I float on a leaf of a water lily along the river. I want to get rid of the nasty toad. I will be back later". (Thumbelina)
“I can’t leave my post. We must go right, left and guard the oak with fairy tales. (Scientist cat)
“He shot an arrow so that it flew off in an unknown direction. Busy looking for her." (Ivan Tsarevich)
“I was in such a hurry to leave the ball that I lost my shoe. I'm waiting to be returned." (Cinderella)

- “I hurt my mother. He must find her and ask for forgiveness. When I find and earn forgiveness, I will immediately arrive. (boy star)
Postman. You correctly named the heroes of fairy tales. Hope we get them. And I wish you an easy road in your future journey.
Quarter Intellectual.
Evaluation conditions: for each correct answer - 1 point, for the correct explanation - 1 point. The maximum number is 10 points.


Scientist. Hello guys!
I'm a scientist,
Your passionate people were waiting for you.
I have prepared assignments for you
To test your logic and knowledge.
I think it's up to your mind
Tell me what's wrong and why.
Hurry up to the tasks,
Decide everything together.
Exercise: find the redundant and explain why.
1.A. S. Pushkin, S. Marshak, R. Kipling, K. Chukovsky. (Superfluous - R. Kipling, since all writers are Russian, except R. Kipling).
2. "The Ugly Duckling", "Cinderella", "The Snow Queen", "Wild Swans". (Extra - "Cinderella", it was written by C. Perrot, and the rest of the tales - G. H. Andersen)
3. Stepmother, mouse, swallow, mole. (Superfluous - stepmother. She is not the heroine of the fairy tale "Thumbelina")
4. “Puss in Boots”, “Snow White and the Seven Dwarfs”, “Vasilisa the Beautiful”, “Porridge from an ax”. (Superfluous - "Porridge from an ax", since all fairy tales are magical, and this one is everyday).
5. "Kolobok", "The Tale of the Fisherman and the Fish", "The Crane and the Heron", "Ivan the Peasant's Son and the Miracle Yudo". (Extra - "The Tale of the Fisherman and the Fish", since this tale is the author's, and the rest are folk)
Scientist. You guys are great -
Completed the task.
Cut all ends
Demonstrating both logic and knowledge.
I wish you from the bottom of my heart
So that troubles do not know on the way
And they won.
Good luck on your journey.
Art Gallery.
Evaluation conditions: it is necessary to add four illustrations in 3 minutes and name which fairy tale they are for; for time - 4 points (if you managed), 5 points (if you did it earlier), 3 or less (if you didn’t invest on time); 1 point for each correctly assembled illustration and 1 point for the title of the fairy tale. The maximum number of points is -13.
Art critic. I am infinitely glad to welcome you to our temple of art. But we had a misfortune - I can’t show you all the paintings, because recently robbers climbed into our gallery and cut the paintings into pieces. To find out what paintings were, you need to restore them.

("Cinderella")

("The beauty and the Beast")

("Alice in Wonderland")

("Aladdin's Lamp")
(Gives the team several envelopes with illustrations for fairy tales cut into pieces - the illustrations are suggested below, and you can cut them arbitrarily. The guys must fold the pictures and name the fairy tale as quickly as possible. Time is taken into account when setting the result)
Art critic. Well done boys. You saved our gallery. Now other children can see these pictures. Thanks for the help. I wish you success.
(Notes the result in the route sheet)
Music Salon
Evaluation conditions: for each correctly guessed melody - 1 point and for each excerpt from the song performed - 1 point. There are five melodies in total: the total number of points is 10.


Musician(music director). Hello guys! In our music salon, guests are always welcome, true connoisseurs of music and singing.
What is a song?
This is a true friend.
The song is joy
Loud laughter all around
A thousand melodies, surf voices ...
There is nothing in the world
Music is more wonderful
Because music is always with you!
You love musical cartoons and films based on fairy tales. Many of their songs are probably familiar to you. Many have become beloved. And many of you even like to sing yourself. I suggest you play the game "Guess the melody". I will play a few notes of the melody, and you must name what movie or cartoon this song is from and sing a few lines.
(Songs: Cinderella "Stand in a circle", Princess Fun "But I don't want, I don't want according to the law ..." from the cartoon "Flying Ship", the song of the Bremen Town Musicians, the song of the Turtle Tortilla from "Pinocchio", the song of the squirrel from "The Tale of Tsar Saltan" and other.
Note: the leader can choose songs at his discretion; you can play them on a musical instrument or listen to an audio recording; there should be no more than five melodies.)

Musician. Hooray! On a narrow path
Meet sometimes
Poetry with music
Like a couple in spring...
And at that time, hearty,
Merge then
They are eternal in understanding,
Like air, bread, water.
They sing better
They sound brighter
And, becoming a good song -
Make people happy! (Vadim Semernin)
Guys, live with music in your soul. Let her make you happy.
Boulevard of Secrets
Evaluation conditions: for each correct answer - 1 point if you invested in time; additional 2 points if you did it faster; the maximum number is 6 points.
Ole Lukoil. They say there are no fairy tales...
You don't believe! Who told you so?
The one who grew up completely forgets
As once in his childhood he dreamed.
They say that there are no miracles in the world.
Lie! Believe me, miracles happen!
The main thing is to believe in them, like children,
And they will visit you immediately. (Marina Loksina)
I welcome you to the Boulevard of Secrets.
(Pulls out a large colored envelope)
There's a secret hidden in this envelope
Having declassified it, they must give an answer.
Your captain will help you with this:
What he will show - try to find out.
Your team leader will be a pantomime, and how good your answers will show. Taking out a picture from the envelope, you need to show what is shown on it with the help of gestures and movements. And the team must name the object. One picture is 30 seconds.
(Pictures in the envelope: 1) magic wand


2) magic mirror


3) sword-kladinets


4) walking boots


(The captains show, the teams name the object. Then
Ole Lukoile notes the result in the route sheet.)

Ole Lukoil. The secret is revealed. Let the fairy tale continue for you.
(The detachments gather where they started their journey to the "Land of Fairy Tales". They give route sheets to the jury, which will sum up the results of the game-journey.)
Leading. All teams have returned from the trip, I hope with good results and great mood. While the jury will sum up the results, I suggest everyone to watch the fairy tale (film or play).
(While the jury is summing up the results, the guys are watching a fairy tale film or a theatrical production of a fairy tale.)
Leading. So, are you ready to hear the results of the trip? All points are counted - the winner is determined. Let's get to the awards. Jury word.
(The jury announces the results of the game, awards the teams.)
Leading. Our journey is over, but I want to say that
The story brings us joy
The one who knows will understand
The story has a lot of meaning.
And love is close by.
There are many adventures in the fairy tale,
Very joyful excitement
Good wins in her
After all, it is stronger than evil.
The one who respects fairy tales
Will definitely grow
Turning into a sage
He believes very much in miracles.
And a miracle comes to visit
Doesn't bypass
The main thing is to believe in him
And it's already with you.
A fairy tale is a wonderful piggy bank,
What you accumulate, you will take
And without a fairy tale in this life -
You will surely disappear. (Elena Stepanova)
Thank you all for your participation. See you again.

The order of the players' moves is determined by counting or rolling a die. The number of moves on the field is determined by the roll of the die. During the game, there are conditional icons for changing the course of the game (for example, skip a move, go back or forward a certain number of moves). The winner will be the one who first reaches the puppet theater "Lightning". The game "Summer Tale" will help children to spend their free time cognitively. But without the help of an adult they can not do!

The game becomes more complicated when additional “Wise Owl” signs are introduced on the field. They can be located in an arbitrary order or in cells free of signs of a move change. It is better to put additional icons on the moves, the plot of which is connected with natural phenomena. A participant who enters the field with the “Wise Owl” badge completes the task by taking a special card. If the player answered the question correctly, he advances two moves forward, if incorrectly, he goes back two moves, refusing to answer allows him to stay in place.

During the game, the baby will study the summer nature, expanding his horizons. Help your child find signs of the hottest time of the year on the field. The child himself will come up with a fascinating story, looking at the pictures and using his imagination.

What heroes of fairy tales will the participants of the game meet?

"Pinocchio", "Winnie the Pooh and Everything, Everything, Everything", "Koschei the Immortal", "Masha and the Bear", "The Wolf and the Seven Kids", "The Three Little Pigs", "Cinderella", "Mikula Selyaninovich and Volga", Ryaba the Hen, Baba Yaga, The Frog Princess, Ilya Muromets, Puss in Boots, The Tale of the Fisherman and the Fish, Ruslan and Lyudmila, Sadko, The Little Mermaid, Horse -Humpbacked", "The Tale of Tsar Saltan", "Malachite Box", "Flying Ship", "Thumbelina", "Ugly Duckling", "Scarlet Flower", "Aladin's Magic Lamp", "Ali Baba and the Forty Thieves", "Old Man Hottabych", "Phaeton - the son of the Sun."

If the child is not familiar with the plot of the fairy tale, tell him or invite him to read a book together. Help the child find all the heroes of fairy tales.

Equipment:

  • playing field;
  • 4 chips;
  • cube;
  • 60 cards with tasks;
  • 12 Wise Owl badges;
  • rules of the game.

Summer holiday for children 7-11 years old. Scenario

Summer playground "Tale after tale"

Vacation in the life of children is a period of accumulation of new strength, health, new knowledge not constrained by the school curriculum. And here much depends on the smart leadership of adults. It is they who think over the program of actions, constructive joint activities that will help children to fulfill themselves, to elevate themselves.
The playground is a bright moment in the life of children, helping to take a fresh look at the world, at the people around them, to feel a taste for creativity, to show abilities, to unite with everyone in joy. It is aimed at creating a good mood in children. And for a good mood, interesting things are needed and so that no one humiliates or offends children. Therefore, when organizing playgrounds, we make sure that they are creative, unique, that the children feel good, comfortable, and interesting, that the content of the holiday enriches the mind and soul, that the holidays unite children and adults into a single team.
Each playground is not just an unsystematic kaleidoscope of exciting activities, it is subordinated to a certain idea that organizes the games. The playful, festive atmosphere of the site creates a positive emotional background and stimulates the creativity of children, as they live in a joyful and optimistic rhythm.
the summer playground "Fairy tale after fairy tale" is dedicated to Russian folk tales. A fairy tale is a fertile and irreplaceable source of education of love for the Motherland. The patriotic idea of ​​a fairy tale lies in the depth of its content; fabulous images created by the people, living for millennia, convey to the heart and mind of the child the mighty creative spirit of the Russian people, their views on life, ideals, aspirations. The fairy tale brings up love for the native land, because it is the creation of the people. When we look at the marvelous frescoes of the Kiev Sophia, we perceive them as a particle of the life of the people, the creation of their mighty talent, and a sense of pride in their creative spirit, thought, skill awakens in our soul. Similarly, the impact of a folk tale on the soul of a child. It seems that the fairy tale is built on a purely everyday plot, but every word of this fairy tale is like the thinnest stroke on an immortal fresco, in every word, in every image - a play of the creative forces of the people's spirit.
Unfortunately, at present, children know little of Russian fairy tales. We conducted a survey among primary school students and found out that the most recognizable characters are foreign fairy tales (Cinderella, Snow White, Alice, Smurfs, cartoon characters Madagascar, Shrek, etc.). The percentage of recognition of the heroes of Russian folk tales is low, mostly children recognize popular heroes (Kashchei the Immortal, Vasilisa the Wise, etc.), and the heroes of modern cartoons "Ivan Tsarevich and the Gray Wolf", "Alyosha Popovich and Tugarin the Serpent", etc. . Many students consider the heroes of Russian folk tales Cinderella, Little Red Riding Hood, Snow Queen. 47% of students like to read Russian folk tales, 72% prefer foreign fairy tales. Only 25% of children read Russian folk tales that were not provided for by the school curriculum (Appendix 5, Chart 10). An analysis of various scenarios for fairy tale quizzes and events showed that 85% of the scenarios contain questions and riddles only about famous fairy tale characters, in 93% of the scenarios the heroes of Russian folk and foreign fairy tales are not divided, 95% of the scenarios do not involve the study of new fairy tales, but are based on children's knowledge of popular fairy tales (Appendix 5, Chart 11).
Based on this, we can conclude that at present Russian folk tales are not used in full, but only partially and only the most famous ones. The role of fairy tales is very significant in the patriotic education of the younger generation, they reflected the life of the Russian people, the moral standards of life, spiritual culture, all of which the Russian people now lack. Therefore, we began to borrow the norms and rules of life of those peoples who keep them, and we often forget about our primordial traditions. Fairy tales are the spiritual riches of folk culture, knowing which, the child learns his native people with his heart.
Therefore, the participants of the summer playground "Tale after Tale" will be asked to remember Russian folk tales and everything connected with them.
Purpose: to create conditions for patriotic education and creative self-realization of children through gaming activities.
To achieve this goal, the following tasks were set:
1. To form students' knowledge of the folklore traditions of the Russian people.
2. To develop and realize the creative, cognitive potential of each child, communication skills, promote interaction and creative growth during the game.
3. Raise interest in Russian folk tales, a sense of patriotism, pride in the heritage of their ancestors.
The playground consists of three interconnected parts. The first part is the “Magic Tangle” relay race, the second is the “Enchanted Forest” travel game and the third is the “Fairy Tale Fair” quiz.
The venue of the playground is Victory Park.
The playground is intended for school camps with day stay of children and is designed for children's associations of different ages. It is carried out according to the schedule, on the days of school camps, its duration: 1 - 1.5 hours.
As a result of the program implementation, it is expected:
1. Development of leadership and organizational qualities, acquisition of new knowledge, development of creative abilities, children's independence.
2. Obtaining by the participants of the playground the skills and abilities of individual and collective creative activity, social activity.
3. Improving the psychological microclimate, creating an atmosphere of comfort for each child.
4. Personal growth of participants.
5. Development of the level of children's play culture.

Summer playground plan
"Tale by tale"

The game participants are divided into eight to ten teams (depending on the number of participants). Each team should have an approximately equal number of people. The game consists of three parts. In the first part, the participants draw up a travel route through the Enchanted Forest. The second part is a journey where participants, solving riddles, look for magical objects. In the third part, a quiz game "Fairy Tales" is held.

I part - "Magic tangle"

Each team receives a magic ball of a certain color. The task of the participants, running out in the order of the relay, is to collect 10 magic balls of the same color. Each ball has its serial number and a riddle written on it. The task of the participants is to arrange the balls in order and guess the proposed riddles. After that, the second part of the game begins.

Riddles about fairy-tale heroes (for balls)
Dragon
I am beautiful, strong, powerful,
I am more menacing than menacing clouds,
And smarter than everyone, there are no words, -
I have many heads.

Vasilisa the Wise
She knew how to work beautifully and deftly,
In any case, showing skill.
She baked bread and wove tablecloths,
I sewed a shirt, embroidered a pattern,
I swam like a white swan in a dance ...
Who was this craftswoman?

Baba Yaga
How old I am, I don't know.
In a mortar I fly with a broom.
My Teremok is so good
Looks like me in every way
In this chamber of mine
The oven burns brightly.
Teremok on chicken legs!
Waiting for guests in it ...

Koschei the Deathless
This is a fairy tale, not a joke
What was such a duck
There is an egg in it, a needle in the egg,
Death is at its end.
And without these things
The old man could not live ...

Emelya
At the first frost
On the first snow
Who rides on the stove
Lying on your side?
gobbling up rolls,
There is a guy on the stove.
Goes straight to the palace
Who is this fellow?

gold fish
Will give a new trough
And a new house, and servants to boot ...
But if she's angry
Good luck will sail with her!
Everything will disappear, and in the unsteady sea
Melting golden...

Nightingale the Robber
He is a robber, he is a villain
Whistle he scared people

Water
Inside it is water
They don't want to hang out with him.
And all his girlfriends -
Leeches, yes frogs!

Brownie
Who is naughty in the old apartment?
Who's playing the guitar again?
Who's been naughty all day
And then in the corner sighs

cat Baiyun
The cat has a formidable uncle,
Also a cat, but passion is serious
And afraid, old and young,
What will come to them...

An example of a glomerulus

Part II - The Enchanted Forest

Solving the riddles written on the balls, the teams draw up a map of the route. Under each riddle hides the hero of Russian fairy tales (Vasilisa the Wise, Serpent Gorynych, Koschey the Immortal, Baba Yaga, Kot-Bayun, Emelya, Brownie Kuzya, Vodyanoy, Golden Fish, Nightingale the Robber). Participants are given a map of a fairy-tale country and figurines of heroes (among them there are those about which there are no riddles), correctly guessed heroes must be pasted under the corresponding magic ball, number. Participants get their own maps of the enchanted forest.
Map example:

In accordance with the map, participants, in a limited area, among trees and shrubs, find fairy-tale heroes who guard enchanted magical objects. Each team has its own map. To disenchant an object, you need to guess the riddle (rebus, cryptogram, encryption) located under the image of the hero, write the answer on a special sheet, and so on in order.
As it was with us: we made encryptions, cryptograms, rebuses, riddles about magical objects on sheets made of fiberboard, and placed an image of a fairy-tale hero on top. The children, in the order determined by the card, looked for the hero and wrote down the answer on a special sheet, returned to the host of the game, he checked the answers and distributed the disenchanted objects from the “chest”
Participants are given 30 minutes to complete the task. The time is being counted, for this the sun is being prepared with removable rays, the ray is removed every 5 minutes. Upon returning, the team receives as many points as there are rays left in the sun. After the participants have disenchanted the magic items, the third part of the game begins.

Part III - Quiz "Fairy Tales":

After passing through the Enchanted Forest, the teams come up to the host of the game with a list of the fabulous items they found (a treasure sword, an invisibility hat, walking boots, a flying carpet, a filling apple, a self-assembled tablecloth, a gusli-samogudy, living water, a magic ball, two from the chest). For each item found, the team receives its image. After all the teams have gathered in the clearing, the quiz begins.
Participants are placed on rugs, in front of them is a scoreboard with categories of questions, each category of a certain color. The game is played in three rounds.
Rules of the game:
The facilitator in turn approaches each team with a bag containing multi-colored kegs, in accordance with the color of the question categories. They also have scores on them. Participants take out a keg and answer the corresponding question. The kegs taken out of the bag during the round are not returned back, but in the next round they are again put into the bag and mixed
When answering, participants can use bonuses, that is, those magic items that they found in the Enchanted Forest. If the participant used the bonus, then he gives the presenter the corresponding picture. Bonuses remain throughout the game, but do not renew in each round.

Bonus table (it is drawn up on a large poster (banner) so that teams can see it during the game):

Sword-hoarder - The right to make a mistake (the participant can re-answer the question)
Hat of Invisibility - The right to open any three letters
Flying Carpet - The right to save half the points for an incorrect answer.
Walking Boots - Referral to the other team
Poured apple - Help from an adult
Self-assembled tablecloth - The right to open the second half of the word
Gusli-samogudy - Song instead of an answer
Living water - The right to save points for a wrong answer
Magic ball - Right to one clue
Two from the chest - Double points

Categories of questions of the first round:
Fairy tale transport - questions about vehicles in Russian folk tales (flying carpet, mortar, flying ship, etc.)

1. Which fairy-tale hero did the sleigh ride on its own? (Emelya)
2. On what did Emelya go to the palace to the king? (stove)
3. What did the merchant ride to the city, and the peasant to the forest, in the Russian folk tale "Two Frosts"? (on a sleigh)
4. On whom did the fox ride, saying "a bit of good luck"? (wolf)
5. Fairy-tale heroine, owner of the world's first flying machine? (Baba Yaga)
6. What vehicle appears on the whistle of the owner in an open field? (Sivka-Burka)
7. What did Ivan Tsarevich fly in a fairy tale after a rain on Thursday? (Magic carpet)
Fairy-tale cooking - questions about fabulous food (iron bread, loaf, etc.)
1. What Russian folk tale contains a recipe for making an outlandish unique dish from a carpentry tool? (Porridge from an ax)
2. What dish offered by the fabulous fox could not be eaten by the crane? (gruel)
3. What does the storyteller usually drink at a fairy tale feast? (honey)
4. Which of the heroes of Russian folk tales was a bakery product? (Kolobok)
5. What did Baba Yaga feed her pets in the fairy tale "Morozko"? (you pussy - a bowl of sour cream, and you (piglet) well done - get jelly)
6. What poultry dish did the peasant share for the master? (Goose)
7. What flour products were given out by magic millstones? (pies, pancakes, cheesecakes)
Fairy-tale helpers - questions about fairy-tale characters who helped the main characters of Russian fairy tales (a gray wolf, an oven, an apple tree, a cow, etc.)
1. What is the name of the fabulous tree that helped the sister and brother hide from the swan geese? (Apple tree)
2. What fairy-tale hero helps Ivan get the firebird? (sivka-burka)
3. What did Ivan put on the hand of the princess so that she woke up from the witchcraft of Koshchei? (Magic Ring)
4. What animal helped little Khavroshechka to fulfill the orders of her evil stepmother? (cow)
5. The device on which Baba Yaga flew? (mortar or broom)
6. With the help of what thing Ivan entered the kingdom of Koshchei, remaining invisible? (Invisible hat)
7. What fish helped Emelya? (pike)
Fairy-tale animals - questions about animals found in Russian fairy tales (fox, wolf, hare, black grouse, etc.)
1. There was a legend about this beast that it was sent from the Siberian forests and was the steward himself, were all the inhabitants of the forest afraid of this beast, except for his wife Lizaveta Ivanovna? (cat Baiyun)
2. The bear let the cunning beast live with him, but did not know about her pranks, every night she pretended to be a midwife, and at that time she ate honey until the barrel ran out. Who is this glutton? (Fox)
3. Who drove the fox out of the bast hut, which was illegally occupied by it? (Rooster)
4. Whom did the fox treat with semolina, but did not feed? (Crane)
5. Whom did the fox persuade to go down to the grass, convincing that now a decree has been announced about peace throughout the earth and that the animals do not touch each other now? (grouse)
6. Who did the Fox teach to fish? (Wolf)
7. Does this small animal have unique qualities that other animals lack, is it the first to settle in a teremok, break an egg, help pull out a vegetable that five of them cannot handle? (mouse)
Fairy-tale tests - questions about the tests that the main characters of Russian fairy tales went through (fire, water and copper pipes, the battle with the Serpent Gorynych, the search for Koshcheev's death, etc.)
1. What did the king-father order his daughters-in-law to do to test their skills (bake bread, weave a carpet, sew a shirt)
2. What trials met on the way Alyonushka, who saved her brother Ivanushka in the fairy tale "Geese Swans"? (shake apples, pull pies out of the oven, eat jelly)
3. In which fairy tale did the hero have to jump into boiling milk to gain youth? (The Little Humpbacked Horse)
4. What tests did the tsars subject their sons to in Russian folk tales? (sent for rejuvenating apples, firebird)
5. What did Ivan the chimney sweep have to do to marry Princess Fun? (Flying ship)
6. What three trials did Ivan meet on the way to the Koshcheevo kingdom, for Vasilisa the Beautiful? (demolish 3 pairs of iron boots, eat 5 iron loaves)
7. How did the wise daughter fulfill the tasks of the king “not on foot, not on a horse, not dressed or undressed, not with a gift, not without a gift” in order to save her father? (gave a bird that flew away, put on a fishing net, arrived on a piglet)

Categories of questions of the second round:
Fairy-tale geography - questions about fabulous places where the characters travel (Buyan Island, Far Away, Deep Forest, etc.)

1. In what kingdom-state did many fairy-tale heroes live? (In Far Far Away)
2. Where did the king send the heroes? (Go there, don't know where)
3. Where did Ivanushka and the soldier go in search of Marya the mistress? (to Underwater Realm of Waterspin 13)
4. What was the name of the magical island in Russian fairy tales? (Buyan Island)
5. What animal played the role of an island in the fairy tale "Humpbacked Horse"? (Wonder-Yudo - whale fish)
6. Where did the Koshchey hide the basket with the craftsmen in the fairy tale “They sat on the golden porch”? (in the mountain there is a hole after a hole, a hole, you will go into a cave, you will fall into a hole)
Fairy-tale plants - questions about plants that have magical powers in fairy tales (fern flower, flowers on a dry stump, rejuvenating apples, etc.)
1. What grew up in the garden of a grandfather and a woman, round-round, big-large (turnip)
2. Why did Nastenka water the dry stump, and what grew on it? (flowers)
3. What flowers in the winter in the forest did the stepmother send to look for her stepdaughter? (snowdrops)
4. What plant gave the old man and the old woman magic millstones? (Peas)
5. A grain of which plant did the cockerel choke on? (bean)
6. What tree grew from the bones of a pied cow in the fairy tale "Havroshechka"? (Apple tree)
7. What plants were divided between the "Man and the Bear"? (wheat and turnip)
8. On what tree was Koshcheev's death kept? (oak)
Fairy-tale villains - questions about the negative heroes of Russian fairy tales (stepmother, Koschey the Immortal, Miracle Yudo, etc.)
1. Was this villain's death at the end of a needle? (Koschei the Deathless)
2. Can this villain eat 6 or 7 kids at a time? (Wolf)
3. This villain lives in a swamp and intrigues fairy-tale heroes? (Kikimora)
4. Which fairy tale villain has one eye? (famously one-eyed)
5. Does this fairy-tale hero live in a dense forest and knock travelers out of the way? (The nightingale the robber)
6. Who said: "We will rob, we will not rob, we will devour - we will not devour, we will beat - they will beat us"? (Rogues)
7. The owner of the hut on chicken legs? (Baba Yaga)

Fairy-tale dangers - questions about the dangers that the heroes met on their way (freezing staff, magic comb, poisoned apple, etc.)
1. What danger awaited the bunny who let the fox into his hut? (the fox kicked him out)
2. What danger awaited Ivanushka when he drank from a hoof? (became a kid)
3. What should have happened to those who touch Morozko's staff? (whoever touches my staff will never wake up)
4. What took strength from the hero Finist? (crest)
5. What danger awaited Tsar Yeremey in the well, in the fairy tale “Barbarian beauty is a long braid”? (monster of the sea)
6. What danger did the bear represent for the inhabitants of the tower? (destroyed the tower)
7. What dangers does the stone at the fork in the road warn the bogatyr about?

Categories of questions of the third round:
Magnificent seven - name seven: fabulous items, tales of Baba Yaga, etc.

.1. Name seven fairy tales whose main characters are animals.
2. Name seven magical items
3. Name seven fabulous helpers
4. Name seven fabulous beauties
5. Name seven tales of the merman
6. Name seven tales about Baba Yaga
7. Name seven fairy tales with the participation of Koshchei the Immortal

Continue - continue the famous fairy tale expression (Would you not be ignorant ..., Fairy tale lies .... etc.)
1. Soon the fairy tale affects ... (... but the work is not done soon)
2. Iya was there, drinking beer honey ... (... it flowed down his mustache, but it didn’t get into his mouth)
3. A fairy tale is a lie and there is a hint in it ... (a lesson for good fellows)
4. Wouldn't you be ignorant ... (... would not walk with a bear's face)
5. The bit is not broken ... (... lucky)
6. Sivka-burka prophetic Kaurka, stand in front of me ... (... like a leaf in front of grass)
7. Stand back to the forest ... (... to me in front)
8. And well-fed ... (... and not well-mannered)
My light is a mirror - questions about fabulous beauties (Alyonushka, Marya-Morevna, Vasilisa the Wise, etc.)
1. What was the name of the princess who was made laugh by the man on the stove? (Nesmeyana)
2. What was the name of the girl whose brother drank water from a hoof? (Alyonushka)
3. What was the name of the beauty - the daughter of the miraculous marsh lawless? (Barbara)
4. Remember the name of the heroine, who will wave the lake with her left sleeve, wave her right sleeve - white swans will swim? (Vasilisa)
5. In one fairy tale, Ivan Tsarevich went for the firebird, he returned home with a horse, a firebird and a beautiful bride, remember her name? (Elena the beautiful)
6. What beauty jumped over the fire and turned into a thin cloud? (Snow Maiden)
7. What was the name of the beauty that Morozko gave royal gifts? (Nastenka)

Scoring system throughout the game:
For correctly completed tasks, teams receive tokens.
Magic ball:
teams receive 1 token for each ball they find correctly.
If the team took the wrong ball, then it does not receive a token, it is received by the team that collected the balls of this color.
Enchanted forest.
After completing the game, teams receive one token each:
For each hero correctly guessed and placed on the map
For each magical item found correctly
For every ray left in the sun
Fairy tale quiz
Participants for the correct answer to the question receive as many tokens as the points are written on the keg.
If the team answers incorrectly, then it gives the number of tokens corresponding to the points on the keg.
As a result of the game, the winner is revealed, all participants are awarded with prizes.
Bibliography:
1. Besova M. Fun games for a friendly detachment - Yaroslavl: "Academy of Development", 2004.
2. Games for every day / ed.-comp.: A.A. Danilkov, N.S. Danilkova - Novosibirsk: Siberian University Publishing House, 2004
3. Games, excursions and hikes in the summer camp / ed.-ed.: Rudenko V.I. - Rostov-on-Don: "Phoenix", 2002.
4. Kogan M.S. With the game all year round at school and on holidays - Novosibirsk: Siberian University Publishing House, 2004
5. Kulachenko M.P. A guide for a counselor - Rostov-on-Don: Phoenix, 2008.
6. Scenarios of holidays, competitions, games / ed.-ed.: Rudenko V.I. - Rostov-on-Don: "Phoenix", 2002.

"Summer Tale". Board game plus 60 method cards plus Labyrinth game

"The game was developed by the staff of the children's interactive museum of nature "Live Key"
Brief excerpt from the rules:
The game includes a playing field, chips (4 pcs), a cube, task cards (60 pcs), Wise Owl badges (12 pcs), instruction (1 pc).
The order of the players' moves is determined by counting or rolling a die. The number of moves on the field is determined by the roll of the die. On the field, there may be conditional icons for changing the course of the game (for example, skip a move, go back or forward a certain number of moves). The winner will be the one who first reaches the puppet theater "Lightning". The game "Summer Tale" will help children to spend informative free time. But without the help of an adult they can not do.
The game uses plots from the fairy tales "Pinocchio", "Winnie the Pooh and All, All, All", "Koschey the Immortal", "Masha and the Bear", "The Wolf and the Seven Little Kids", "The Three Little Pigs", "Cinderella", "Mikula Selyaninovich and Volga”, “Ryaba Hen”, “Baba Yaga”, “Princess Frog”, “Ilya Muromets”, “Puss in Boots”, “The Tale of the Fisherman and the Fish”, “Ruslan and Lyudmila”, “Sadko”, “ The Little Mermaid, The Little Humpbacked Horse, The Tale of Tsar Saltan, The Malachite Box, The Flying Ship, Thumbelina, The Ugly Duckling, The Scarlet Flower, Aladdin's Magic Lamp, Ali Baba and forty robbers”, “Old Man Hottabych”, “Phaeton is the son of the Sun”. If the child is not familiar with the plot of the fairy tale, tell him or invite him to read a book together. Help your child find all the heroes of fairy tales. Invite the child to answer the question why this or that situation on the map causes acceleration or deceleration.
The main character of our game is summer nature. Help your child find signs of summer on the map, find interesting and unusual natural phenomena. The weather in summer is good: the Sun is shining (field A1), the sky is blue. Sometimes the sky is covered with rain clouds (B2-C3), but when the rain stops, the sky is decorated with a rainbow (B2, C1-2). In the warm water of the lake, not only frogs splash, but also beetles, insect larvae (G7-9). And in salty sea water you can see completely different creatures - octopuses, corals, starfish, sea fish (Zh1-2). In the summer, crops ripen in the gardens (I4), and wild flowers bloom with might and main in the glades (G5-6). The trees are all green, not only spruce (Z9-10). And if the tree gets hurt, the wound is immediately covered with resin (G5). If resin falls into water, it can turn into amber (D5). But even in summer, there is always snow at the North Pole. And from there large icebergs can sail (B3).
The game can be made more difficult by introducing additional Wise Owl icons on the field. They can be located in any order, in cells free from signs of change of course. It is best to put additional icons on the moves, the plot of which is associated with natural phenomena. A player who enters the field with the “Wise Owl” icon must complete the task by taking a special card (description of questions and answers to cards with tasks in the application). A correct answer to a question gives the right to move two moves forward, an incorrect answer returns two moves back, refusal to answer allows you to stay in place. And now let's try to go on a summer trip around the world, answering the questions of the "Wise Owl" with the help of our cards. In summer, nature is like an open book, generously ready to share its secrets with the inquisitive.

"Summer Tale". Board game plus 60 method cards plus the game "Labyrinth" "The game was developed by the staff of the children's interactive museum of nature" Living Key "A brief excerpt from the rules: The game includes a playing field, chips (4 pcs), a cube, task cards (60 pcs. ), badges "Wise owl" (12 pcs.), instructions (1 pc.). , skip a move, go back or forward a certain number of moves). The one who first reaches the Lightning puppet theater will win. The game "Summer Tale" will help children spend cognitively free time. But they cannot do without the help of an adult. The game uses plots of the fairy tales "Pinocchio", "Winnie the Pooh and Everything, Everything, Everything", "Koschei the Immortal", "Masha and the Bear", "The Wolf and the Seven Little Kids", "The Three Little Pigs", "Cinderella", "Mikula Selyaninovich and Volga ”,“ Ryaba Hen”, “Baba Yaga”, “Princess Frog”, “Ilya Muromets”, “Puss in Boots”, “The Tale of the Fisherman and the Fish”, “Ruslan and Lyudmila”, “Sadko”, “The Little Mermaid”, The Little Humpbacked Horse, The Tale of Tsar Saltan, The Malachite Box, The Flying Ship, Thumbelina, The Ugly Duckling, The Scarlet Flower, Aladdin's Magic Lamp, Ali Baba and the Forty Thieves ”, “Old Man Hottabych”, “Phaeton is the son of the Sun”. If the child is not familiar with the plot of the fairy tale, tell him or invite him to read a book together. Help your child find all the heroes of fairy tales. Invite the child to answer the question why this or that situation on the map causes the speed to accelerate or slow down. The main character of our game is summer nature. Help your child find signs of summer on the map, find interesting and unusual natural phenomena. The weather in summer is good: the Sun is shining (field A1), the sky is blue. Sometimes the sky is covered with rain clouds (B2-C3), but when the rain stops, the sky is decorated with a rainbow (B2, C1-2). In the warm water of the lake, not only frogs splash, but also beetles, insect larvae (G7-9). And in salty sea water you can see completely different creatures - octopuses, corals, starfish, sea fish (Zh1-2). In the summer, crops ripen in the gardens (I4), and wild flowers bloom with might and main in the glades (G5-6). The trees are all green, not only spruce (Z9-10). And if the tree gets hurt, the wound is immediately covered with resin (G5). If resin falls into water, it can turn into amber (D5). But even in summer, there is always snow at the North Pole. And from there large icebergs can sail (B3). The game can be made more difficult by introducing additional Wise Owl icons on the field. They can be located in any order, in cells free from signs of change of course. It is best to put additional icons on the moves, the plot of which is associated with natural phenomena. A player who enters the field with the “Wise Owl” icon must complete the task by taking a special card (description of questions and answers to cards with tasks in the application). A correct answer to a question gives the right to move two moves forward, an incorrect answer returns two moves back, refusal to answer allows you to stay in place. And now let's try to go on a summer trip around the world, answering the questions of the "Wise Owl" with the help of our cards. In summer, nature is like an open book, generously ready to share its secrets with the inquisitive.